For the anime fans, whos doesn't know about games much do check the last one guys.
One Piece World Seeker
One Piece: World Seeker Gets Its First Trailer and New Screenshots

Guys let's set sail on an all-brand-new ONE PIECE experience in ONE PIECE World Seeker! Luffy and the Straw Hat Pirates are back in a new story that puts players’ into Luffy’s subject of design, as he battles and travels an extensive and seamless world. Open landscapes provide many paths for players to experience Luffy’s gum-gum abilities and swing into action. 
  • ONE PIECE adventure with open fields to explore
  • Venture into seamless and expansive areas in an all-new adventure
  • Experience an epic new story from Luffy’s point of view with all of his gum-gum abilities at your disposal


I love the One Piece storylines. I fancy its universe, its characters, and its knowledge of entertainment, all of which are wonderfully realized in One Piece World Seeker. As an inspiring and interactive One Piece experience, World Seeker actually delivers a decent story with interesting new characters, inscribed by Eiichiro Oda himself. Of course, in succession to get to that story you have to first play One Piece World Seeker, which is about 20 hours of tedious, dull, and at times total enraging open*world gameplay.

World Seeker shoots you into the red clothes, blue shorts, and flipflops of Monkey D. Luffy as he and the rest of the Straw Hat Pirates arrive on Prison Island in search of treasure. As it turns out, the treasure was a deception, and the team now find themselves divided up and stranded on the island as a wicked plot starts to unfold in the shadows, with the island’s guardian, Isaac, at the center.

Though it starts slow because of the sheer volume of inconsequential side quests that get in the way of the main plot, the overarching story is by far the best part of World Seeker. Prison Island is an interesting setting that I was happy to learn more about as the story went on, and the two original characters, Jeanne and Isaac, wound up being the highlights as the story approached its climax and surprisingly emotional ending.

The remarkable story of One Piece: World Seeker

Its essence is nowhere near the level of an official One Piece arc, but for what basically amounts to filler, World Seeker’s story is remarkable in all the right ways. It helps, too, that it looks way more enjoyable than it performs, and that the big flashes are told by gorgeously represented cutscenes featuring full voice acting from the usual cast, along with the wonderful Rikiya Koyama and Ayumi Fujimura as Isaac and Jeanne sequentially. The smaller flashes are told with single-line jokes and text, but the animations are lovely and absolutely encapsulate each character.

Regrettably, while the story gets much better as it goes on, the original gameplay of World Seeker does not.

Gathering and Punching

World Seeker is a mild and formulaic open-world adventure, which means you’ll spend a lot of time going from waypoint to waypoint, taking on main purposes and side missions that both have you going to a point, banging up a bunch of dudes, collecting a bunch of unimportant sparklies on the ground, or opening treasure boxes that take an excruciatingly long time to reveal their contents.


This wouldn’t be actually as dull if at slightest the gameplay allowed some modification in how you achieve this same some of the jobs, but the battle in World Seeker is just as constant and tiresome as its purpose form. To his assets, Luffy has two Haki stances that he can trade between on the fly: Observational Haki stance focuses on fast strikes and deceptive movement, while Armament Haki concentrates on slow-but-strong attacks and a tanker style of defense that allows you to block powerful strikes.


The Verdict

World Seeker resembles the part of a breakout single-player One Piece game, but its many obstacles become visible almost immediately after picking up the controller. Repeated combat, cumbersome movement controls, and a few outstandingly bad missions get in the way of what otherwise would have been a very modest One Piece story. Quite simply, One Piece deserves better.


Dragon Ball Fighterz
Dragon Ball FighterZ Wallpapers - Wallpaper Cave

Pure Power Knows No Limits!

After the progress of the Xenoverse series, it’s time to launch a new classic 2D DRAGON BALL fighting game for this age’s consoles. DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so cherished and popular: endless dramatic battles with its all-powerful fighters. Partnering with Arc System Works, DRAGON BALL FighterZ maximizes high-end Anime graphics and causes easy to learn but difficult to master fighting gameplay to fans universal.

To many, the Dragon Ball series is more recognizable for its anime and manga than for having a laundry list of winning game entries. Of course, the many previous games made for the franchise have their fans, but for a genre that’s filled with esports juggernauts, like Street Fighter, Marvel vs. Capcom, and Tekken, it’s difficult to see where a modern Dragon Ball Z fighter can stand a chance. Well, much like the over-the-top action seen in the Dragon Ball series, the game has taken aim at the competition and is striving to be one of the best. Experiencing


Dragon Ball FighterZ’s fast-paced, fluid, and addictive gameplay make it extremely clear we were wrong to overlook the potential a well-made entry in the franchise could have. To put it simply: it’s a blast.

Created by the combined forces of Arc System Works and Bandai Namco, Dragon Ball FighterZ is a three-on-three tag-team 2.5D fighter. Fans familiar with the many games under the Dragon Ball name will recall Dragon Ball FighterZ is not the first collaboration in the franchise between the publisher and developer. 2005’s Dragon Ball Z: Extreme Butoden for the Nintendo 3DS was an attempt to bring the extreme fighting-style seen in the series’ anime and manga to a game, however it ended up being a middling fighter that didn’t properly use the genre or franchise’s staples to its benefit. Thankfully, the latest team-up takes a lot of concepts from both the genre and anime series to create an aggressive experience that, surprisingly, can be enjoyed by any player. Including me, a casual fighting game fan.

When first jumping into the game, there are a variety of modes players can tackle. You can try out the basic mechanics in Practice mode, enjoy a fight with a friend in Local Battle, watch your favorite victories or failures in the Replay gallery, enjoy a more traditional tiered Arcade mode, and even buy new avatar characters and customizable gear from the Shop. However, the bread and butter of Dragon Ball FighterZ comes down to the Online Ranked mode and Story system. Once players feel accustomed to the mechanics of the game, they can take on players from across the globe online, like most modern fighters. As with any online play, it’s recommended you don’t attempt to be ranked until you feel like you can battle with the best of them, as online medals, the in-game medals earned through climbing up the ranked mode will likely be coveted, making players eagerly bloodthirsty for victory. The major key to mastering Dragon Ball FighterZ comes down to understanding each of the characters and their slight differences from one another.

While Practice rounds are a way to learn the ins and outs of Dragon Ball FighterZ, the developers did a great job of making the Story mode an engaging and efficient educational Bootcamp. Taking cues from Marvel vs. Capcom’s tag-team system, players will enter a battle with up to three characters to use at once. The other two fighters are designated to the left trigger buttons, allowing the player to do quick taps of the buttons to call them in for an Assist move or a combination of buttons to bring them into battle and replace the current fighter. While the roster of 20 characters is diverse, they all have relatively the same control layout, with the face buttons set to melee and ranged attacks, right triggers for Specials, and directional pad for movement. On the surface that might sound like a downside, but with how FighterZ is essentially a refresh of the franchise, it was a smart move to not insert characters with vastly different movesets. This could be a downfall for competitive players wanting to immediately jump into a challenging and complex experience, but with time the team could expand and develop more discernible differences between fighters.


The game is built for anyone to jump in and enjoy. FighterZ’s approach to combat is quite simplistic at first, with combos triggered by short commands, but as the player learns more moves, the mechanics do become slightly more complicated. While combos are easily accessed, efficiently stringing them together takes a solid understanding of the overall mechanics, which is likely what will separate casual players from competitive. For example, most fighters can use a powerful ranged attack, like Goku’s “Kamehameha” blast, with a rotation of the D-pad and the X-button, but combining it with a warp attack or melee combo takes practice. All of these mechanics, from basics to Special attacks, are taught through brief tutorials throughout the Story mode, keeping the gameplay going and not completely holding your hand. As I progressed through the story, started seeing which characters I liked the most, and mastered the basics, I found myself striving to truly understand how to look for chances to block and counter. Overall, it was a rare experience where I could see myself, and others less experienced in the genre, training to become an online competitor. I don’t have that experience with other fighters usually, especially at the beginning of learning the gameplay, so it was a testament to the developers for how well the building blocks to fighting are taught.

Apart from the basic options, each fighter comes with a Ki charge gauge that allows them to unleash different spiritual-style moves. Goku’s previously mentioned “Kamehameha” falls into that category, as does the new Vanishing ability, which teleports a character directly behind the opponent for a surprise attack. Not only is disappearing and reappearing extremely cool, but it makes the player feel like they’re reenacting the best parts of the anime, where the characters would be moving so fast it’s almost as if they’re teleporting, to deliver powerful blows.

Of course, as they say, with power comes responsibility. The Ki moves can’t be exploited, as the gauge only allows a certain amount of uses at a time, adding a strategic element to each fight. Many other features work similarly to Ki in battle, but to keep the praise and explanation simple, it’s the system that best represents Arc System Works’ well-balanced approach to teaching players how the game works. For gamers that don’t plan on dedicated hours of study and practice to competitive fighters, jumping into a modern game in the genre can be intimidating. Often, we never feel powerful enough or able to grasp the complexities of each match, especially when up against a veteran who makes it all look easy. FighterZ bridges the gap between novice and master by giving you raw power, the strings to make combos, and then saying, “Here are the tools to be great, now put them together in your own way.”

What also helps the gameplay feel so exciting and welcoming are the visuals. The animation team kept true to the source material by creating a gorgeous anime art-style that runs through every moment of the game. Each battle looks and feels as if you’re watching a fight straight from the series, and with the unique Specials of each character, everyone gets to have an epic moment in battle that will make fans and newcomers to Dragon Ball Z feel like they’re experiencing something unique. Players can also unlock new outfits and color schemes for each character, which adds a custom layer of fun that can make repeat battles look like a new encounter.

As for the fighters, their expressions and attitudes perfectly match their anime personas, from simple kick animations to their most devastating attacks. Going along with that drama, you can even trigger epic K.O.’s that will send an opponent flying into a mountainside or obliterate a volcano. I never got tired of using Frieza’s Super Ability to kill my opponent so I could see the entire field explode, and knowing each character had an opportunity for a showstopper made me want to try them all. In all, the spectacle is fantastic, which is fitting for a series that thrives on over-the-top action. What’s most shocking about FighterZ, though, is how well it delivers a strong story wrapped within a pulpy fighter.

Through the other arcs, more characters, like Frieza, Cell, Android 18, and Beerus, are playable and impact the events of Dragon Ball FighterZ’s fresh story. After Android 16 and the Red Ribbon Army, which players should recognize from the Android/Cell sagas in the anime, are revived, clones of every major character begin to pop up around the world, ready to destroy anything and anyone in their way. While Dr. Gero, who created the Androids, still seems to be gone after his downfall years prior, a new character, known as Android 21, is manipulating the revived Androids and clones to defeat the original fighters.

While those details barely scratch the surface of the story, spoiling much more would be a disservice to the great work from Arc System Works and Bandai Namco. While fighting games have had Story modes for years, they often feel like an afterthought and don’t contribute much to the meta, but Dragon Ball FighterZ took a different approach. The new saga of Android 21, a brand new character made for the game, and her quest to literally devour every living being includes twists and turns that one would expect from a role-playing game, not so much a fighter. The game’s foundation in Dragon Ball Z’s anime makes this possible, as the development team turned FighterZ into more of an interactive film. You become a character in the story as a spirit that controls all of the fighters at your disposal. The familiar snark, wit, or evil from the characters is delivered right to you, with prompts of how to respond that can actually change the tide of the story. While that concept is cool enough on its own, the personalization goes much deeper.


Progressing through the different arcs is also an active experience. Whereas a lot of other fighters would just have you advance up a ladder of sorts, here, players can move around a Monopoly-style board to pick which enemy teams they want to pursue, if any at all. Fighting random teams serves several purposes, such as teaching a new fighting mechanic, offering practice, defeating a plot boss that moves along the story, or rescuing a fighter that can join your playable roster. As you unlock new characters, you can switch out which three make up your team, and apart from the obvious opportunity of getting to use them in battle, who you have selected affects the narrative. For example, heading into a battle using Gotenks, Goku, and Vegeta triggered a cutscene where Gotenks, who is a fusion of Vegeta’s son Trunks and Goku’s son Goten, asks the two men if he can call them both “dad.” In another moment, going into a battle against Frieza and using Cell can trigger an amazing interaction with the two arguing over who lost the most to Gohan in battle.

As said many times, the vastest asset Dragon Ball FighterZ has is proposing a new audience to the fighting genre in a masterfully developed package. As a passive fan of fighters myself, I was charmingly surprised to see how welcoming Dragon Ball FighterZ was to a player that can typically get turned off by the minutia of learning complicated lists of combo moves. But, of course, I, along with many others like me, only describe one side of the story.

Players plugged into the competing scene will notice the cold aspect of the peace of using combos, as many fights will come down to who can trap their opponent active in a flurry of arguably insane hits. As far as altering fighters from one another in cycles of gameplay, there still needs to be more obvious variety in the movepools. The different Specials are incredible, but each fighter should have, at least, a few extra moves that separate one fighter from the next. The game’s pros clearly exceed its cons, however, for anyone who likes the class already, but more importantly, it’s a powerful tool for novices to understand how irresistible mastering a fighting game can be.

Naruto to Boruto Shinobi Striker
Launch trailer revealed for Naruto to Boruto: Shinobi Striker


Naruto to Boruto: Shinobi Striker is best described as a MOBA, short for the multiplayer online battle arena. These games typically have two teams of varying sizes fighting to achieve some sort of victory. In Shinobi Striker, these teams will have four members each, and everyone has their own set of abilities,
responsibilities, and skills to help will their team to victory.  You will be fighting in a team of four, going in with three other friends or strangers to take on a team of equal participants in a 3D arena-like setting. 

You will have basic attacks such as light and heavy, and you'll get to unleash powerful jutsus - or ninja techniques - to dish out damage against your foes. Build enough of your chakra to get access to an ultimate jutsu that'll change the fight dramatically. 

In between all of these abilities, there are utilities you can use to your advantage. There's a leap ability that lets you jump halfway across the map if you charge it up long enough, you can stick to walls by throwing your kunai at them (useful for recovering from a cliff dive on stages that have death pits in them), run up walls to meet your opponents from any vantage point, and more.  

All of this goes down in a few different game modes: 

Combat Battle: This is straight-up 4v4 fighting. The ninja team with the most kills wins. 

Flag Battles: Capture the flag. Take the enemy flag back to your base for a point, all the while defending your own. 

Base Battles: This is the equivalent of domination or control in other games. Basically, hold as many control points as you can to gain points. 

Games are queued up from a shared hub world, not unlike those featured in games such as Destiny or Dragon Ball FighterZ. You'll be able to see other players walking around as they prepare to jump into their next battle. It's here where you can meet your master shinobi trainers, customize your character, hit up the training grounds, or get in line for your next fight.  Shinobi Striker is not your typical Naruto game, and things get even better the deeper you go.


Players will go head-to-head in 4 vs. 4 battles, with all 8 ninjas fighting simultaneously. The game will feature a completely new graphic style with more vivid colors for characters, maps, and ninjutsu as well as a new third-person gameplay style which enables players to take advantage of the environment with vertical running and jumping to elevated areas.

Players can choose to play co-op online with friends and challenge players from all over the world or play single player solo missions. We need internet access to play however there is an offline mode however you can only play limited modes such as "mission" mode for practicing towards online multiplayer matches.  

You can create your very own ninja to use in battle!  You'll be able to customize almost everything about them. On the cosmetic side, you'll choose your hair, mouth, eyes, pupils, eyebrows, nose, face painting, and skin colors. You can wear different outfits, too, with your starting outfit being determined by which hidden ninja village you choose to represent, and those outfits have several alternate colors you can choose from. 

You can also play as Naruto characters, with 20 confirmed original Naruto and Boruto characters confirmed in the game to start, each with their own class and list of moves.  

On the combat side of things, you'll be able to equip your characters with a loadout based on one of four classes:  

Defense: These guys are slower, but bulky, and offer a lot of CC and utility to help your damage dealers do work.  

Attack: These are more balanced characters that typically get up close to the action to combo their enemies down.  

Ranged: Ranged characters can sit upon a rooftop and throw fireballs at people from afar.  

Healer: These support-style characters mainly care about keeping their killers alive to keep the damage pumping out.  


A team composition doesn't have to consist of one of each class. You can mix and match these styles however you like. You can even change things up as you go. Does your team need more defense to stop a barrage of attacks from the enemies? Double up on defense to create a front line of defense for your more vulnerable characters. You'll be able to create multiple load-outs on your avatar, so you're certainly not stuck with just one style of play when you need a change of pace.  

Each class has several associated jutsus that can be learned. Expect more offense-oriented options for attackers, and defense and support options for their respective classes.

When you just want to sharpen your skills without the stress of fighting another team weighing you down, you can head to a VR training facility to fight against practice dummies or train in solo offline missions.



My Hero One's Justice 2
My Hero: One's Justice Wallpapers - Wallpaper Cave

Our Justice Begins Now!

Whether you want to see the devastation of humanity or believe heroes should defend those in need, fight to prove your justice in MY HERO ONE’S JUSTICE.  The popular Weekly Shonen Jump manga series comes to life, as players experience the abilities of fan-favorite characters such as Izuku Midoriya, Katsuki Bakugo, Tomura Shigaraki, and many more in this arena brawler, where you’ll get to choose between hero and villain in your path to justice. 

Utilize Quirks and call upon your side-kicks to activate powerful attacks where your environments are at your disposal in total field destruction. The battle doesn’t just confine you to the ground - take the fight upwards where buildings and walls become a part of the action.

Fight, for every justice. My Hero Academia appears as a battle action game where Quirks collide! Experience diverse battles on PlayStation 4, Nintendo Switch, Xbox One, and PC through realistic stage destruction by using superhuman powers called ‘Quirks,’ and take full advantage of the buildings and walls placed throughout the stage.



This game provides very incredible gameplay with so many features we can choose to play either heroes or villains form the series. As the series contain a lot of characters with different mindsets of being a hero and villain the game allows them to select among them. We can activate the ability to walk and run on the walls or the side of buildings, some characters have this kind of quirks, to begin with, and it makes the game more addicted. We also acquire the ability to destroy the stage environment.

In the series, there is a sidekick system introduced to viewers where each hero can assign his own sidekick from the academy the game also provides a similar system throughout the gameplay. Sidekicks can be used to aid you during your battles and we can do combos with them while battling. Each character has superpower according to series and also an ability to unleash a move that does a heavy amount of damage.


 We have the lead character Izuku Midoriya's One For All: Full Cowl - Shoot Style as a free DLC. Also, a powerful character endeavor is a Pre-order bonus, as well as a separate purchasable DLC, is given. And the arcade mode is available for free.

Jump Force
Free Download Jump Force HD Wallpaper | 1080p, Jogos, Tema

Unite To Fight

For the first time ever, the most famous Manga heroes are thrown into a whole new battleground: our world. Uniting to fight the most dangerous threat, the Jump Force will bear the fate of the entire humankind.


Celebrating the 50th Anniversary of the famous Weekly Jump Magazine, Jump Force is also making the most of the latest technologies to bring characters to life in a never-seen-before realistic design.

  • A unique setting, merging the Jump World and the Real World. 
  • The Jump Force, an alliance of the most powerful Manga heroes from Dragon Ball, One Piece, Naruto and much more
  • Realistic graphics bring Manga characters to life like never before
  • XBOX ONE X Enhanced / PS4 Pro Support 

When the real world collides with many of the Shōnen Jump universes, humanity is invaded by the "Venoms", an army of mind-controlled villains led by Kane and Galena. To fight back, many heroes are recruited to join the "Jump Force" under the leadership of Director Glover and his A.I. partner Navigator. But a suspicious figure is using both the Jump Force and the Venoms as an attempt to gain a mysterious artifact and merge all worlds into one.

Frieza attacks New York City with an army of Venoms, being confronted by Goku; however, a stray laser blast from Frieza fatally wounds a civilian in the war zone. Trunks revive the civilian with a cybernetic device called a umbras cube, giving them the potential to be a hero like them. Frieza withdraws, allowing Goku and Trunks to take the civilian back to their HQ, where they are greeted by Director Glover. Glover explains that the manga worlds from "Jump" have somehow begun merging with the real world and using their own umbras cubes to turn evil-hearted humans into Venoms, forcing him to create Jump Force to quell the threat; the organization consists of heroes from the "Jump" worlds, along with other people saved through the cubes.

The group is divided into Alpha, Beta and Gamma teams; Goku leads Alpha (along with Piccolo, Zoro, and Gaara) to fight off invading Venoms, Luffy leads Beta (along with Boa Hancock, Vinsmoke Sanji, and Boruto) to reclaim territory from Venoms, while Naruto leads Gamma (along with Kakashi, Sasuke, Trunks, and Sabo) for stealthy reconnaissance. The new hero, who serves as the game's player character, is asked to join one of the divisions to help repel the invasion. Light Yagami has also joined, secretly to find a way to restore his Death Note; the worlds merging de-powered it.

Jump Force discovers other heroes being mind-controlled by umbras cubes charged with evil energy. They free the heroes and recruit them, taking the cubes for inspection. Duplicates of Jump villains made of the dark umbras cubes also appear, along with the real ones, adding to the confusion.

After an amnesiac girl named Angela is rescued, several members of the Jump Force suddenly become possessed by evil auras during missions, leading them to suspect a traitor is among them. While Sanji is initially blamed, the culprit is revealed to be Angela, who is a disguise for the evil Galena. Galena steals the collected umbras cubes and gives them to her master Kane, a man seeking to wipe out humanity in revenge for the deaths of his family. The player pursues and defeats Kane, but Glover reveals himself to be the true mastermind behind the merging of the worlds, and kills Galena and leaves Kane to die for having outlived their usefulness. In truth, he is Prometheus, a "key man" who was charged with showing the real world the stories of "Jump". However, Prometheus grew tired of humanity's vices and attempts to merge the real and Jump worlds together to guide humanity in the right direction.

Prometheus steals the player's cube for its good energy, planning to use it to balance the evil energy he collected from the villains to become a god. The villains temporarily ally with the heroes, while Kane gives his cube to the player and Goku empowers them further with energy from all of Jump Force, allowing them to destroy Prometheus. However, his death does not separate the realities, leaving Earth still under threat from Jump villains. At Trunks' suggestion, the player character becomes the new Jump Force director and continues to protect humanity.

Meanwhile, Light finds a umbras cube left behind by Prometheus, planning to use its dark energy to re-power his Death Note.


Jump Force is a 1-v-1 fighting game where the player controls a team of three characters from a selection of various manga series featured in the Weekly Shōnen Jump magazine. Players control one character at a time while the others are used as support, with players able to switch between them during battle. Combat functions similarly to the previous Jump fighting game, J-Stars Victory VS, with players moving around a 3D space and utilizing various combos and special moves to attack their opponents. The match ends when one team depletes the other's health bar.


The game's launch roster features 40 playable characters from 16 series, with 14 additional characters available as downloadable content via Character Passes and three added as part of a free update for a total of 57 characters. Besides, players must create their own unique playable character, customizing them with abilities, outfits, and accessories earned through gameplay.


Jump Force: CLICK

One Piece World Seeker: CLICK

Dragon Ball Firghterz: CLICK

Naruto to Boruto Shinobi Striker: CLICK

My Hero One's Justice 2: CLICK


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